Blockmesh Projects

Blockmesh Build #3:

Blueprints and Final Presentation

Postmortem:

Click here

Blockmesh Build #2:

Video being perfected

The Adventure Project (Walking Sim Blockmesh)

I was tasked with creating the blockmesh of a level, more specifically the level of a walking simulator. With the restrictions of it has to be based in realism and void of any other characters. After the block meshing phase we then were put into groups to combine our levels together seamlessly, by replacing the blockmesh with assets, to create a cohesive and playable game. My level involves an abandoned mineshaft that once held a secret government office space, but it is now left uninhabited due to a mysterious and chaotic event. The player must traverse the mineshaft and barricades of desks, chairs, and office supplies in order to find their way to the lodge.

Postmortem:

Click here